About This Game Having ended up on an abandoned remote island you find yourself in a life and death battle against the evil coming straight from perdition.Enter a terrifying multiplayer horror experience featuring sessions for up to five players, where any one of them has chance of becoming the bone chilling demonic entity that will try to slaughter the rest of the group. Daemonical is an asymmetrical horror multiplayer game in which a group of people find an unfinished demon summoning ritual. With the demonic entity released upon the island, the players must find a way to send it back to hell or end up slaughtered.Never knowing which one of them has become possessed by the demon, it is their decision to make on if they want to team up and trust each other or try surviving alone. The humans are played in the first-person mode. In order to exorcise the demon, they need to find the missing ritual components and bring them back to the alter. Their only alternative is hiding and surviving until the dawn, when the sunlight will purge the demon from the grounds. They can use fire, which hurts the demon, or weapons and tools hidden around the island to their advantage. While the demon can’t be killed, he can be crippled, stalled and distracted.The demon is played in the third person, needs to simply slaughter all the humans and prevent them from finishing the ritual. He is fast, agile, powerful and deadly.The humans are stronger when they band together, but they are easier to find. Stay together or split up to avoid ending up in a group with a demon – it is for you to choose. Will you go for the missing ritual parts, or just try to hide until dawn? Will you help the others, or just be a lone wolf – the game leaves that up to you.When a player dies in the game, their soul gets separated from their body and they can float around the map in the shape of a glowing ball of light. He can light the way for the players, and find the demon and follow him so the others can see where he is.Daemonical also features a positional voice chat, so you can tell the other players that are close to you your plan, or pick a strategy together, but be careful! The demon might be listening in.Customize your character – pick your gender, choose between various player models, clothes, colors and symbols that you can put on your clothing.Key Features:Asymmetrical multiplayerFirst person and third person playing modeDynamic time of day and weather systemMost of the map is procedurally generatedTools and weapons randomly placed across the mapBig open landscapesPositional voice communicationFully customizable charactersInteresting locations and landmarksNonlinear gameplayThe most terrifying hide and seek experience in gamingScare your friends, or get scared with your friends! 7aa9394dea Title: DaemonicalGenre: Action, Indie, Early AccessDeveloper:FearemPublisher:GamifierRelease Date: 15 Aug, 2018 Daemonical Cheat Code For Pc daemonical shark. daemonical shark. daemonical multiplayer. daemonical on xbox one. daemonical multiplayer. daemonical key. daemonical youtube. daemonical discord. daemonical define. daemonical game ps4. daemonical game ps4. daemonical player count. daemonical release date. daemonical price. daemonical trailer. daemonical meaning. daemonical wiki. daemonical spiel. daemonical steam key giveaway. daemonical steam charts This game is still in early access but it's worth the it. There is a lot of promise comming to this game, and the Devs are working very hard to make this game beccome somthing super amazing!. A pretty average survival horror game. Does nothing special. The scenery is nice, but thats the only really good thing about the game.. 11/10 - A 4v1 horror game about a demon but you can be killed by a sharkNo, I'm serious. A shark. Dead By Daylight can't claim that.Also, you're basically half naked (as a survivor). Dead By Daylight can't claim that either.The ambience and erie island environment make for some intense moments. Never knowing just when the demon will show up, though your flashlight will flicker as a warning, definitely adds to that intensity. When you die you become a wil' o the wisp that can aid the demon in tracking down the remaining survivors, kind of like Dead Realm. There are weapons to use against the demon too. Essentially this game is what you'd get if Rake had a sex baby with a 4v1 horror game.I did mention that a shark can kill you, right?. Sure get it in like a year but atm this game is♥♥♥♥. All you need to see is the trailer, it's exactly how the game is. Limited abilities for the "Demon" which is basically just an alien looking thing. Big open spaces where theres a few cabins scattered about and the only way to defend yourself is behind a door and to strafe shoot it. Once you are grabbed you are dead. Maybe if the Alien didn't look like a retard when it was running and had cooler abilities it'd be cool but as of now, ain't worth it.. Clunky, screamy, fun,Get some friends and play. Daemonical Release on August the 15th! New Trailer is Out!: Hey everyone,we just announced that Daemonical will be released on Steam on 15th of August! Spread the word!The pricing will be $14.99, €12.99, £10.99. Here is our release trailer:https://www.youtube.com/watch?v=hLi2VIoHYqgAll our alpha testers get to keep their copies of the game! Thank you for all of your help and support guys.For any additional info, join us on discord: https://discord.gg/fearemDo you like the trailer? Let us know!. Patch 0.5.3.3d out! Preparing for Halloween!: Hey everyone,sorry for keeping silent for the last week or so. We are actually working on stuff like inventory system, customization, etc. which requires a bit more focus and a bit more time to finish up.Our goal is to be done with it all right before Halloween, we are preparing some promotions etc. which should happen in the second half of the month.Nevertheless, here is a small patch intended to fix some things while you wait. :) The changelog is not a big one, but here it is:v0.5.3.3d Changelog:- added more towers, included them in procedural systems- you cant pickup bones anymore when you are about to become the demon- fixed the text appearing when you cant take batteries if you don't have a flashlight- fixed bug where you get stuck in the air if demon climb runs out mid jump- fixed legs not moving when demon is crippled animation bug- fixed a bug where revival xp can go infinite if someone who you try to revive disconnected- menu chatbox click area fixedThank you all for the immense support and patience, as always. For those of you who didn't do it yet, make sure to join us on our Discord - https://discord.gg/fearem where you can find groups to play with and share your ideas with us!Talk soon,Fearem. First Official Alpha Test Tomorrow! Here is a quick FAQ.: Only one day and couple of hours left until the alpha starts! Woooooo! If you don't have your key already, nudge us on Discord[discord.gg] and we will send you one!Some development hurdles and your feedback and bug reports - of course - changed our plans a bit, so here is a quick FAQ to tell you what to expect:1. When does the alpha start? How long will it be open?Alpha will start on Saturday, June the 16th - around 8 pm CEST time. It will be open until 12 pm CEST. Yes, we will keep it online for only 4 hours this first time. We will prolong the alpha time as we go on with the testing. 2. I am a streamer, can I stream it?No streaming or recording yet. Sorry about that guys, we know we told a couple of you we will try to make it streamable around the first testing date, but we didn't manage to make a complete gameplay demo yet, so there is no point in streaming it and we don't want the users to get a wrong impression about what the game is. We love Streamers and Youtubers and we plan to allow streaming around 5th of July (can't say for certain yet but that is our goal). Just a bit more patience guys! 3. So it won't be the full gameplay? Oh snap.Unfortunately, not yet. We had quite a bit of development problems and a lot of reports from you guys to work on, which messed up our plans, so we have to further delay the full gameplay. It will feature a custom game mode we plan to leave in as an optional mode though if you guys will like it. 4. Oh noes! Can we at least finally try the demon?Yes. The demon will be included in this alpha testing, finally! We will play a game mode similar to what we presented at Infogamer expo a couple of years back. 1 player will be the demon, and everyone else gets guns. Whoever kills the demon will become the demon, but only the demon can get the score for his kills! 5. So, you are taking your time again? HUH?Well, yes and no. We are in a development phase now where it takes a lot of time to do stuff, since everything needs to be as polished and as bug free as possible. Much of the stuff is ready for the final gameplay, it's just that we don't want to give you an unfinished and unpolished version of it, that is why we are giving you a custom game mode to play first. We want to avoid a situation where you guys report stuff to us that we already know about. Also, in this mode there will be lots of interactions and more people on the server than usual, so it will all break much more than in the normal mode. That is the point of the testing! To break stuff! We are working on the game constantly, 7 days a week for a while now, so we can assure you we are doing our best. You guys must consider the fact that we also had to rewrite much of the game systems that you saw working on the expos we attended. 6. Is there a limit to players in game?We are currently limited to 100 concurrent players ingame. So if you don't get in, just try in a couple of minutes. The limit will go away some time in July, once we allow streaming and wrap up the full gameplay. 7. Can I play with my friends?Currently the matchmaking is random and without a party system. Sorry about that, we didn't implement a party system yet. But as soon as we get the full game version done, we will implement it. So it will just be missing for the first few testings. 8. How long will alpha testing phase last in general?We will test the game throughout the June and July. We plan to release it in early access around the end of July or if there will be problem, the very start of August. 9. I can't make it for this test, when is the next one? Also, why only 4 hours? My time zone won't allow me to play!The next test will be next Sunday at the same time as this one. The first few tests will be short like this, but later we will make the testing go for at least 12-24 hours so everyone can play. 10. So tests will be every weekend?Well, not certain, but definitely plan is to test at least once a week. Every test we will announce the next test. 11. Where do I report the bugs and give feedback?Although we planned to do an in-game bug report system (which we still might do when the full version testing starts), for now we will gather feedback and reports on our Discord[discord.gg].[discord.gg]See you in the game!Fearem. Patch Note 0.129: This is the 1st parch, 2 days after the early access release.List of the fix:All modes Reduced the duration of thieves mode to 2:30 min Added cooldown to request a pass to avoid yapping a lot Squirrels are now a little bit faster when they don't carry a nut or a bomb Fixed flickering music when the volume is at its minimumOnline Multiplayer modes (BETA branch) Fix: Client loose controls after restarting an online game Fix: Invisible nut for clients Fix: Client can move during the 1st second of the countdown after a scoring Fix: Character continues to follow the cursor in the online menus Fix: Issues when using the cursor in online modesWe are continuing to fix issues and polish the global in-game experiences,if you find a bug, you can report it on the forum of the community hub.Have a good weekend,Fred. Today's test delayed for 5 PM UTC!: Guys,we have to delay the testing start a bit, to 5 PM UTC. We have unforseen difficulties making the in game lobby system work well.However, it is a major feature so we want to make sure its done right. Doing our very best here!https://twitter.com/FearemGames/status/1025725799545143296Time link: https://www.timeanddate.com/worldclock/fixedtime.html?msg=Daemonical+Alpha+Testing&iso=20180804T17&p1=1440&ah=17Sorry for the inconvenience! Join us on https://discord.gg/fearem while you wait!. First Alpha Test Finished!: We had a first alpha test today guys!It was really small, with less than 10 people participating. Since we will be testing for the next ~2 months, we got enough time to take it a bit slower than we first anticipated. That is why we will continue to do smaller tests this week, with them expanding to a base of 10 000 alpha testers starting some time next week!So if you didn't get your key yet, don't worry, you will surely get it in the next 10-15 days. For now we are keeping the player base tight until we test the core basics, since we don't want to have major bugs on a bigger scale alpha test.The testing will be open on weekends for the first month, and as we get closer to the final version, we will make the tests more often.What we are testing is multiplayer movement, lag compensation, server stability, and so on. We are not testing the real gameplay yet, since we are running the game in a sandbox mode for easier test of the core systems.If you are really eager to try the game as soon as possible, join us on Discord, where we do this smaller scale testing for now: https://discordapp.com/invite/WrAwSteThe test went well, with bugs being mainly focused on non-crucial game systems, and easily fixable.You can still apply for the alpha testing for the next few days: https://alpha.daemonical.com/That is all for now guys, see you in the game soon. Thank you for your immense patience and support!. Next Test Coming Up Tomorrow, 4th of August!: Hey everyone,we move forward with the private testing of the game! The next test will be tomorrow - on Saturday, August the 4th starting at 3 pm UTC. It will last until Sunday, 8 AM UTC.Here is a link where you can see the time in your timezone:https://www.timeanddate.com/worldclock/fixedtime.html?msg=Daemonical+Alpha+Testing&iso=20180804T15&p1=1440&ah=17Make sure to join us on https://discord.gg/Fearem before the test so you can share feedback with us!Streaming/Recording allowed as always. See you in the game!. v0.5.3.1 OUT! Free Weekend Incoming!: Hey guys,here is another update while you are waiting for the XP system to be finished. This one is focused on looks and feel, optimization, map variety, and some demon skill mechanics. We also added new exterior spawners for barrels and mannequins, and changed how barrels work. Now, when you explode a barrel, a small fire spawns in its place, which cripples the demon. You can also remove the alpha test sticker in the settings now, as some of you requested on our Discord.But here is one more exciting announcement!We will be having a free weekend paired with a 25% off discount, starting this Thursday - Sep 13, and ending on Sunday - Sep 17! Tell your friends! We are looking forward to hanging out with you guys this weekend! In preparations for it, make sure to visit our discord and say hi: https://discord.gg/fearemCheers,KarloPATCH v0.5.3.1 changelog- optimized and changed how volumetric fog works to be less performance impactful- demon damage blur lowered- barrels, when destroyed, now spawn a little fire which last for some time and cripples the demon- vision passive now helps with the demon damage blur- you get demon skill points slower now by default- you get rewarded 2 skill points for each kill now- you get demon points quicker while you are stalking your prey- houses get randomized more now, there is less of them, and they have more complete interiors- added a settings option to remove the alpha sticker- added a settings option to remove lens dirt- removed "bloom" being optional - disabling it influenced the experience too much, visibility greatly reduced- added motion blur- added depth of field- added motion blur setting- added depth of field setting- tweaked looks and feel a bit- added new procedural exterior spawners- fog color tone is now randomly picked each match to add a bit of variety in mood/feel between various matches- tldr. map should be much more different each match now, plus everything should look bit better :)- fixed some audio init problems. Big Weapons And Skills Update Coming Up Soon! Some Of It In a Couple of Days!: Hey everyone,so we finally released the game. Wow, it was intense! Quite literally one of the most stressful and exciting times for us so far.The launch was a bit rocky, some stuff broke last minute, as it always does, but we pushed out a few updates and it is all pretty good now. We are still fixing some bugs, redoing the settings menu so it is actually useful as opposed to very limited right now, and so on. Patch coming up today to deal with that.So, we understand some of you are a bit frustrated about the lack of weapons, skills, xp system and what not. We are working on it guys! It's gonna be great, let us show you what we got so far in the store, much of it is nearly done! We are talking 10-14 days max for all of this content to be in the game. We will do it in patches, adding things 1 by 1.TRAPSHumans will be able to find bear traps which can be used to immobilize demon for a couple of seconds. But better be careful where you walk! :)SHOTGUNThe first weapon we will add to the game is a sawn-off shotgun! It's almost done, just needs some more polish and ui implementation. This will be a pretty strong weapon where even one shot can kill the demon close range.AK47Yes. The rumors are true. AK is coming to town. It is a bit further off than the shotgun though, but it should be implemented soon after.FLASHBANG AND GRENADESSelf explanatory there! :)EXPLOSIONSVarious stuff in game will produce explosions, that includes barrels at first, and mines and grenades later!BARRELSDoesn't sound very exciting does it? Barrels, meh. But, what we plan to do is to eventually give the player a possiblity of carrying barrels around, which can then be used to make interesting and elaborate traps for the demon! Place it near a door, wait for the demon to show up, shoot a barrel and boom he goes!DEMON SKILLSTo battle all of this, the demon will need help too. That is why we are making a cool demon skill system. As the match progressess, demon will get demon points, which he can exchange for skills and passives. He will start pretty raw and bare, being just a bit stronger than a human, but couple of points later, he can become a real monster. Demon will get extra points for stalking and killing humans.Passives that will be in the first update: Health, Speed, Vision, Fire Resistance, Jump First skills that will be released are some that are already in there, plus some new ones: Demon Vision (already in the game), Demon Scream (already in the game), Tree Climbing, Invisibility, Demon Locator.Followed by: Disguise (ability to pretend to be human), Levitate, Hellhound(release a hound to find the nearest human and follow him), Demon Trap (put down a demonic trap that will alert you of the humans location and cripple the human)There are exciting times ahead of us guys. We wanted to put all this in before the game is out, but we simply needed more time. Launch couldn't have been delayed because of the many reasons including our budget running out, bad timing later on, release windows, PR and overall momentum.But, that doesn't prevent us to make this game into what we planned all along now. We are in early access after all!Oh, one more thing that is long overdue is the XP system. We will implement that really soon, at first it will only count XP, but we will retroactively award XP awards once they are in the game!That is all from us today guys, we gotta get back to work now. Hey, if you haven't already, make sure to check out our Alpha Testing Highlights video featuring some funny stream moments! It's hilarious.https://www.youtube.com/watch?v=v9RraZqxRtcThank you for all of your immense support,Karlo
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